![]() From left to right you’ve got a power connector, HDMI out, HDMI in, two USB ports, an IR out, an Optical Audio port and an Ethernet port. Round the back, similarities to the One S continue. This might sound mundane if you’re not totally up-to-date on what 4K Blu-rays are, but considering that Microsoft’s 4K consoles were the only ones on the market with that ability until the PS5 and Xbox Series X launched, it’s worth pointing out. The aforementioned disc tray not only plays the best Xbox One games, but 4K Blu-rays as well. The Rift could very well still become the Xbox One’s VR headset! But the Oculus team’s noticeable absence at Microsoft’s event paired with the natural rivalry between the Windows 10 VR headsets and Oculus’ Santa Cruz headset sure makes you wonder.A small shift in the location of the disc drive is the biggest design difference between the X and the S. To be clear, the Rift headset still ships with an Xbox One gamepad, and neither Oculus nor Microsoft have mentioned anything negative about each other. The only time Oculus was mentioned at the Microsoft event was when Myerson tossed shade, stating that “those other, less immersive accessories today cost over $500 dollars” (emphasis his). Those Xbox games have yet to materialize for the Rift, and these Windows 10 headsets could very well wind up being the Xbox One’s VR solution. The new consumer version of Oculus Rift is due to ship in early 2016.īut it looks like things have changed since then. Rampant rumors suggested that rather than building an in-house headset like PlayStation VR, Microsoft would instead tap Oculus as a drop-in solution for the Xbox One. Xbox chief Phil Spencer took the stage at Oculus’ E3 2015 event to announce that the Rift would ship with an Xbox One controller, and be able to play Xbox One games on a virtual TV screen. Just last year, Oculus and Microsoft seemed pretty buddy-buddy. The laptop in the image doesn’t appear bulky, but Nvidia’s new GTX 10-series mobile chips are powerful, yet cool enough to drive virtual reality experiences from relatively svelte notebooks. How powerful will the PC powering these Windows 10 headsets need to be? Full-blown VR is much more graphically demanding than the HoloLens’ augmented reality. During an on-stage demonstration, the host’s headset clearly sported a long wire, and a promotional image for these headsets shows a discrete connection to a laptop in the background. Unlike Microsoft’s HoloLens (and Oculus’ standalone Santa Cruz prototype), it appears as though these incoming devices lack onboard computers, requiring them to be tethered to a PC-somewhat of a bummer after the excitement about inside-out sensors. The Windows 10 headsets can’t quite shake all of PC-based VR shackles, it seems. That said, HoloLens head Alex Kipman told Polygon that the new Windows VR headsets borrow their inside-out technology from Microsoft’s augmented reality device. The HoloLens overlays 3D holograms atop the real world, providing an experience totally different from traditional virtual reality. The closest we’ve seen is the Santa Cruz prototype revealed at Oculus Connect earlier this month, but it’s far from finished, with Facebook CEO Mark Zuckerberg stressing that Santa Cruz is more idea than reality at this point. No currently available VR headset offers that flexibility. Windows chief Terry Myserson says the new Windows 10 powered VR headsets use “inside-out six-degree-of-freedom sensors.” That means they’ll be able to track their own position with internal sensors, negating the need for base stations and dedicated VR spaces.
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